Learning OMNeT++

Learning OMNeT++

OMNeT++ is an extensible, modular, component-based C++ simulation library and framework, primarily for building network simulators. “Network” in a broader sense includes wired and wireless communication networks, on-chip networks, queueing networks, and so on. There are extensions for real-time simulation, network emulation, alternative programming languages (Java, C#), database…

Mastering Unreal Engine 4.X

Mastering Unreal Engine 4.X

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that…

C++ in One Hour a Day, Sams Teach Yourself, 8th Edition

C++ in One Hour a Day, Sams Teach Yourself, 8th Edition

In just one hour a day, you’ll have all the skills you need to begin programming in C++. With this complete tutorial, you’ll quickly master the basics, and then move on to more advanced features and concepts. Completely updated for the C++14 standard, with a preview of C++17,…

Learning OpenCV 3

Learning OpenCV 3

Get started in the rapidly expanding field of computer vision with this practical guide. Written by Adrian Kaehler and Gary Bradski, creator of the open source OpenCV library, this book provides a thorough introduction for developers, academics, roboticists, and hobbyists. You’ll learn what it takes to build applications…

OGRE 3D 1.7 Beginner's Guide

OGRE 3D 1.7 Beginner’s Guide

This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems…

Practical C

Practical C

Learn practical C techniques, including often-needed algorithms within reusable functions. In this book, you’ll have the following code and advice at your fingertips: layout and pre-processors; control structures, iterations, and selections; pointers and structures; databases; reusability; lists, arrays, FIFO and stacks; searching and sorting; recursion; binary trees; integration;…

C++/CLI Primer

C++/CLI Primer

Enter a world of hardcore back-end, server-side enterprise programming on the .NET platform. This book presents some of the important aspects of the C++/CLI language that often become a barrier preventing programmers from exploring further. The C++/CLI Primer is a powerful but compact book that will guide you…

Cocos2d-X by Example Beginner's Guide

Cocos2d-X by Example Beginner’s Guide

Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra work. Give your games a larger target…

Getting Started with JUCE

Getting Started with JUCE

There are a number of frameworks available for developing cross-platform applications. JUCE achieves this with a combination of consistency, ease-of-use, and breadth of functionality. JUCE is a C++ toolkit for building cross-platform applications on PC, Mac, Linux, iOS, and Android. It encourages you to write consistent code and…